class DisruptorSmallProjectileFlame extends xEmitter;

state Ticking
{
	simulated function Tick (float dt)
	{
		if ( (LifeSpan < 1.10) && (mGrowthRate < 350) )
		{
			mGrowthRate=mGrowthRate * 1.45;
		}
	}
	
}

simulated function Timer ()
{
	GotoState('Ticking');
}

simulated function PostNetBeginPlay ()
{
	SetTimer(0.10,False);
	Super.PostNetBeginPlay();
}

defaultproperties
{
     mStartParticles=8
     mLifeRange(0)=0.500000
     mLifeRange(1)=1.250000
     mRegenRange(0)=0.000000
     mRegenRange(1)=0.000000
     bSuspendWhenNotVisible=False
     mPosDev=(X=1.000000,Y=1.000000,Z=1.000000)
     mSpeedRange(0)=-150.000000
     mSpeedRange(1)=-300.000000
     mPosRelative=True
     mMassRange(1)=2.000000
     mRandOrient=True
     mSpinRange(1)=2.000000
     mSizeRange(0)=20.000000
     mSizeRange(1)=25.000000
     mGrowthRate=50.000000
     mRandTextures=True
     mNumTileColumns=4
     mNumTileRows=4
     Physics=PHYS_Trailer
     LifeSpan=1.250000
     Skins(0)=Texture'TFMedia.Disruptor.DisruptorFlameTex1'
     Style=STY_Translucent
}
